The necron force consisted of a lord, a royal warden, a full unit of immortals with gauss blasters and a 10 Man unit of warriors with gauss flayers.
My team consisted of a primaris chaplain, apothecary, a 5 man unit of assault intercessors with a power sword and plasma pistol, 5 man unit of infiltrators and a unit of suppressors.
I used 2 RP to increase my order of battle size and gave my chaplain a warlord trait. (We decided to roll for everything :p d2 to decide from which codex RG or Astartes and d6 for the specific trait) i got Swift and deadly! Hes Litany became mantra of strength
Survey and secure. 3 objectives
Debuffs : scattered deployment, -1 strength -1 to advance and charge rolls.
Attacker raven guard
Agenda for raven guard: know no fear
I won the roll on who decided to go firs,t and decided to go first.
infiltrators were placed close to the middle objective but in cover
My chaplain got deployed far to the right away from everyone.... so a bad start. Good thing was that the necron had basically the same issue. Lord and ward got deployed together away from theyre force of warriors and immortals. My assault intercessors and apothecary got to deploy together. Suppressors got deployed middle field in the deployment zone
First round: got both my assault intercessors and infiltrators on two different objectives. Starting to secure them. Suppressors killed 4 immortals but 3 of em got back up again. I burned 1 cp for transhuman becouse the immortals and warriors who were looking straight at my assault intercessors. Immortals were buffed by my will be done and he used 1 cp for exploding 6 on em aswell. 3 intercessors dead.
2nd round. Mantra of strength active! Used 1 cp to ress one Intercessor getting them back to 3 models. I used 1 cp for a deadly price (RG strat) Moved my Suppressors over to take the objective of my intercessors, and moved them up for a charge. Moved infiltrators aswell to get a angle on the warrior/immortals blob ,this would get them into charge range of the Lord but they've done theyre job somewhat:p.More shooting, this time from allmost everyone except the chaplain. After some amazing rolls for necron fnp get back up again stuff..... there were only 3 models dead..... charged with the intercessors and got it! Wacked down 2 more, but both came back up again.
Necron backed away. Immortals was in range of the wardena Aura... didnt know he had this ability :s was a bit of a mistake from my part. Immortals and warden together killed off all except the Sergeant. Lord came into contact with the infiltrators and sliced em all except the Sergeant, killed nothing in return
20points rg vs 0 necrons
Turn 3 mantra of strength is cast again and made the roll! Disengaged with the infiltrator past the objective. Moved the chaplain into charge range. Aswell as the apothecary. Moves the supressors into a good spot to kill off some warriors. Killed of 1 in total
... hahahaha these rerrurection rolls that were made. Omg...
Lord walked over the boobytrap and took 2 mortals. Killed the sarge.
40 points rg 0 necrons
The Sergeant assault intercessor is still alive:p mantra of strength is allso active! Killed some warriors and 1 immortal the suppressors moved and took out the Lord!!! Woop woop
The last assault Intercessor was finally killed after surviving 4 rounds of shooting and melee:p chaplain shrugged off everything the necrons could throw at him.
Suppressors move to break line of sight to the warden. Chaplain killed 2 warriors. Both got back up again. Chaplain fell in necrons turn by gauss fire from the warden.
End result 50 points rg vs 0 necrons.
I was able to get quick board controll with going first. Allso I did a big gamble in charging with my assault intercessors without chaplain support after loosing 2 models out of 5, but it paid off. I missed the wardens ability to give a unit withdraw shoot and charge again buff ..... :p but had a bunch of lucky armor save rolls:d the necron warden allso flopped completely with hes rolls not killing a single model. I stopped the necrons in gaining any points giving me a complete victory 50/0. :D
These curses or Debuffs if you will are well crazy. Running around with s 3 marines is not fun :p
Bonus on the mission was 2 units instead of 1 can be mvp.
So I choose the assault intercessors and my Suppressors as they were the only unit to actually kill a unit :p
Agenda for me was know no fear and my assault intercessors scored 2 tallies and my infiltrators got 1 (2 xp for each tally) giving me a bloodied rank on the assault Intercessors. They got veteran warriors refill 1's to hit in melee;) all my incapacitated units made theyre out of action rolls except my apothecary who allso died in turn 4 by gauss fire. He ofc got a bad debuff. - 3 inches on all types off Aura abilities up to a minimum of 1 ".... so ye hes useless now :p need to spend a rp to remove that haha
Both players had a real blast and we can't wait for our next battle!